SOUND-LED EXPERIENCE DESIGN

Sound is where experience begins.

We shape how people move through a story, a space and a moment, using sound as the starting point rather than the finishing layer.

Sound → State → Experience → Memory

Sound is not added after the room has been designed. It helps define attention, pace and meaning from the start.

SELECTED WORK

GOTHA FRIEDENSTEIN

Friedenstein Castle - Gotha Citywalk

Podwalk Production for cultural heritage
Partner: tapart

WAR UP CLOSE

Stichting Groninger kerken - Oorlog Dichtbij

Audioguide + Location sound for impact and immersion
Collaboration with: Paul&Albert, tapart, Martin Hillenga, Stichting Groninger kerken

AKU WORLD

ART Basel | Miami - AKU

Sound production for Wall projections

STATE DESIGN FRAMEWORK™

Four stages. One coherent experience.

01

Intention

What should this experience set in motion?

02

Physiology

How should sound guide attention and pace?

03

Dramaturgy

How does the story unfold over time and space?

04

Integration

How does sound work with the room, team and technology?

Planning an exhibition or renewal?

We work alongside curators, exhibition designers, AV partners and audio-tour platforms to turn exhibition stories into complete audio experiences visitors can understand, feel and remember.

Working together

Sphere of Sound is led by Jelmer Althuis, founder and creative director, based at the Mediacentrale in Groningen.

Jelmer starts every project with one question: what should a visitor feel and understand at each point of the route? From there he designs the sound to get them there, using the State Design Framework. He is involved in the story, the recording, the composition and the spatial mix, and stays involved through on-site testing.

For larger productions he brings in a trusted team of voice actors, writers and specialists. You keep one point of contact. Sphere of Sound works alongside your exhibition designer, AV supplier and audio-guide platform, not instead of them.